By Nathan Vanderwerker
Battlefield 1 is a widely popular, Rated M, first person shooter created by DICE for the PS4, Xbox 1, and PC. The creators wanted to capture the essence of war, and it was recently released in late October. It’s been the pinnacle of shooter games ever since. This article is going to go into depth about why I personally feel like it overtakes most of the games produced in 2016.
World War 1 was one of the greatest tragedies within the 20th century. More than 40 million people died serving their countries. DICE felt like these facts were not very widely known or talked about other than what is taught inside the classrooms. When you first start out in the game, you’re laying in a bed listening to a very soft melody with no worries in the world, but in a flash of beautiful graphics, you wake up in a hellish, fiery, landscape surrounded by enemy infantry.
You watch three of your friends die in less than 15 seconds.
Then are given this screen for a mere three seconds:
Battlefield 1 manages to provide players with a glimpse of what the brutality of war was like for soldiers during this dark time.
From this screen on, you’re playing with no tutorial. I’m an experienced battlefield player but if you’re not, I suggest that you go to the settings and take a look at the controls. The only way to advance through the mission is to die. If you can survive the almost endless waves of German forces, then you’ll be obliterated by an artillery shell. This shows the seemingly worthlessness of your life in battle, just as real life soldiers may have felt during the war.
After you complete the first mission you’re then brought to the main hub for the story line, and you get your first look at the campaign. You can see that there are individual missions introduced along with new characters.
This gives you a great view of how different parts of the world were affected at different points of the war, what went on in these countries, and who fought who. It also refreshes the monotonous cycle of the typical gaming singular story line.
There are six war stories and they each have 2+ story parts. They can take anywhere from 20 to 45 minutes to complete; they’re challenging but enjoyable. You have one story set taking place in the middle east, showing the ruthlessness of the Ottoman Empire; 1 in the heart of Europe demonstrating the barbarity of the German and Austria-Hungary Air Force. My personal favorite is “The Runner.” It includes the New Zealand infantry storming and the siege of a large central powered fort.
Last but definitely not the least, there’s the multiplayer game mode. This part of the game is my personal favorite. It can be fast paced or laid back. There are five game modes not including the ever updating custom games. These five include Conquest, Team Death Match, War Pigeons, Operations, and Rush.
A Conquest server can hold 64 people and is a large map with about 5-7 different flags/ objectives. You and your squad can attack these by foot or enter your choice of planes, tanks and armored vehicles. Team Death Match is a medium-sized server that holds up to 24 people, and is a very fast paced, kill-based, classic game mode to the FPS community.
War Pigeons is also a medium-sized game mode that can fit up to 24 people. This game focuses on teamwork to locate a pigeon which is fought over by both teams. Whenever you deliver a pigeon, the enemy team is barraged by artillery. It takes the delivery of three pigeons to win. Operations can holdup to 24 people and is a simple game that consists of capturing or defending objecting and pushing the opposing force to retreat from the area.
Rush is a fairly simple game that involves a team of attackers and defenders. The defenders hold two bombs and the attackers try to detonate these. If they do, they move onto the next set. There about three sets of two, but if the defenders can hold off and kill all of the enemies, then they win the game. These are very fun alternatives to just the plain multiplayer FPS stereotypes and bring originality to this type of game.
In conclusion, DICE did a beautiful job on the game. Between the amazingly produced cut scenes, the fantastic campaign and astounding multiplayer, when I play the game, I feel like I am really within the monstrous and devastating battles that took place a century ago.
If I had to recommend any game to someone, this would be my first pick. If you haven’t had the opportunity to play it yet, I highly encourage and hope you get the chance to.